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BombBro
 

Postmortem
 

UELogo_edited.jpg
Project Summary

Run, punch, roll, or jump your way through obstacles, enemies, as well as the weather conditions to get to the BossBot and take him down to see what this game truly has in store for you. Will you survive, will you make it to the end, or will you fall into an endless loop of defeat. The choice is yours, and the adventure is yours...If you are willing to light the fuse..

Prototype
 

Designed and implemented dynamic movement systems—run, punch, roll, jump—navigating complex obstacle layouts, AI-driven enemies, and weather-simulated environments in BombBro. Engineered the BossBot encounter with layered mechanics to reveal game depth. Optimize for stability across endless defeat loops. The challenge? Balancing performance and innovation. Light the fuse on this technical adventure if you’re ready to code the chaos!
 

Designers Notes

 

Design
 

Blueprints
 

HandleRocketBro

HandleRocketBro

OnNPCdeathKillwithEffect

OnNPCdeathKillwithEffect

HandleRocketBro2

HandleRocketBro2

HandleRocketBro3

HandleRocketBro3

HandleRocketBro4

HandleRocketBro4

LookAtPlayerPawn

LookAtPlayerPawn

RespawnSystemOnPC

RespawnSystemOnPC

CheckPoint1

CheckPoint1

Checkpoint2

Checkpoint2

Checkpoint3

Checkpoint3

Checkpoint5

Checkpoint5

Checkpoint4

Checkpoint4

Checkpoint6

Checkpoint6

FostbitePeakNanite

FostbitePeakNanite

NaniteTutorial

NaniteTutorial

WoodlandNanite

WoodlandNanite

RocketBro
 

Checkpoint&Save
 

Screenshot 2025-05-31 183923_edited.jpg
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