
Dynamic Games
As a technical game designer, crafting immersive experiences, blending technical skills with creativity is a love of mine. Not only am I a team player but I am also an active communicator that does not stop till the job is done. Always eager to challenge myself and learn as much as I can. Please hang out and explore my creations.
BombBro
BombBro, a mild mannered Bomb Man, minding his own business bumps into BombPops, a veteran Bomb Man who lost his arms in the war. Hearing his plea for help against the tyrannical BossBot and it's evil minions, BombBro sets out on a mission to take down these villains and save his home world.
Along the way, BombBro will gain help from some...unique allies and learn an ability or two to get to the end to take down the evil BossBot. BossBot plans to use every creature that comes its way as tools to make sure their overall plan comes into fruition.
It is up to BombBro and friends to uncover the secrets of BossBot's plans as well as a way to stop it. Will you help BombBro and will you uncover all there is to find in the world of BombBro.
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Gameplay Trailer
My Technical Contributions
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Built entire gameplay framework in Unreal Engine 5 C++/Nodes
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Created data-driven ability & Enemy AI system
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Implemented save/load system with Game Instance feature
Timer for Power-up
Checkpoint Function
Current Project
Aura Awakening
Rise of Valthor is a fantasy action-adventure, top down game developed in Unreal Engine, centered on Valthor, the most powerful wizard in the world of Eldoria. One fateful morning, Valthor awakens to a strange, overwhelming presence—a mysterious force pulsing through the realm. Driven by ambition and an insatiable hunger for power, he embarks on a perilous quest to uncover the source of this energy and claim it as his own. As he traverses treacherous landscapes, from shadowed forests to ancient ruins, Valthor faces rival sorcerers, mythical creatures, and moral dilemmas that test his resolve. His journey reveals a hidden power tied to the fate of Eldoria, forcing him to decide whether to harness it for dominion or protect the world from its dangers.
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Teaser Gallery
Duration of Jam: 72 hours
Team Size: 5
Tools Used: Unreal Engine 5.4/Unreal Community&Documentation/
Role: UI/UX/Gameplay Designer
Summary of Shot in the Dark- in this game jam, my second, the team decided to create a first person horror game. Shot in the Dark is a suspenful FPS that takes you through an abandon warehouse searching for evidence of where the enemy will strike next. The enemy is a mad bomber who is attempting to cause terror in the local community, stop him before he has a chance.
Role Overview- again for this project I decided to get more practice in with character build up so I worked on the movemnet and camera of the player character. As I was working on the player setup we decided on which way the story would go and the primary mechanics we wanted to use. I created a BP_Fear, which was an actor that triggered SFX once the player got into the volume itself. I helped with Gameplay design and functionality, I also implemented an AI character that was to be our enemy combatant. I hosted source control as I learned how to manage GITHUB as well as teaching my teamates how to submit accordingly. I then turned my attention to the UI/UX portion of the project as time was running out.
I developed:
- Character Controls.
- Movement Functions to include walk/sprint.
- I gave the player a fear and stamina bar.
- Widgets to include Pause Menu/Credits Screen/Main Menu/Death Menu/Win Menu
- Created AI for Enemy combatant
Project Takeaways
For my 2nd game jam I was better prepared and knew what to expect due to the experienced I gained from my previous. This time the team was able to get the project submitted and was judged 21/27 overall. Not where I would like it but I'll take it considering some of the challenges we ran into. We had an issue wityh atmosphere and its Fog and towards the end I found that the outlier had more than one voumetric fog which made the level almost impossible to play. After adjustments the game was fully playable and ready for testing. Cant wait to get to the next one.










































