


Dynamic Games
As a technical game designer, crafting immersive experiences, blending technical skills with creativity is a love of mine. Not only am I a team player but I am also an active communicator that does not stop till the job is done. Always eager to challenge myself and learn as much as I can. Please hang out and explore my creations.
BombBro, a mild mannered Bomb Man, minding his own business bumps into BombPops, a veteran Bomb Man who lost his arms in the war. Hearing his plea for help against the tyrannical BossBot and it's evil minions, BombBro sets out on a mission to take down these villains and save his home world.
Along the way, BombBro will gain help from some...unique allies and learn an ability or two to get to the end to take down the evil BossBot. BossBot plans to use every creature that comes its way as tools to make sure their overall plan comes into fruition.
It is up to BombBro and friends to uncover the secrets of BossBot's plans as well as a way to stop it. Will you help BombBro and will you uncover all there is to find in the world of BombBro.
BombBro
Current Project
Aura Awakening
Rise of Valthor is a fantasy action-adventure, top down game developed in Unreal Engine, centered on Valthor, the most powerful wizard in the world of Eldoria. One fateful morning, Valthor awakens to a strange, overwhelming presence—a mysterious force pulsing through the realm. Driven by ambition and an insatiable hunger for power, he embarks on a perilous quest to uncover the source of this energy and claim it as his own. As he traverses treacherous landscapes, from shadowed forests to ancient ruins, Valthor faces rival sorcerers, mythical creatures, and moral dilemmas that test his resolve. His journey reveals a hidden power tied to the fate of Eldoria, forcing him to decide whether to harness it for dominion or protect the world from its dangers.
Teaser Gallery




Welcome to my projects page where the fun begins.
Escape SPQR project was created and inspired by my family heritage and Ridley Scotts (Gladiator). This game is based on a walking simulator and is in the 3rd person. Your character is Murdock and he is a time traveler where he discovers different lands on his conquest to explore new territories. The project took me a total of 2 months, one month for Blockout/Graybox and one month for the polish from Pre-Alpha to Gold.


Polished the blockmesh as I tried to find the right setting. I used market place assets that I migrated over and inserted into Escape SPQR. Created a vast landscape of contours, valleys, and mountain tops.
Created a water material for the ocean layer. Made numerous visual scripts for gameplay which included cinematic trigger volumes with Level Sequencers attached.

Aura Awakening project was created due to my overwhelming passion for fantasy games, specifically that of the Wizardry world. Aura Awakening is a Top Down 3D fantasy adventure game. You play as Valthor Merlin and are seeking great power from a newly discovered entity, location unknown. It is up to you to discover this new power.


Created an Actor component to give Health data to all Actors in which required a Health system and/or took damage.
Created an animated Lava material, and a Niagra system which shows Lava bubbles. Bubble effect


Bio Mutant is inspired by Mad Maxx and Rocket Racoon of the Guardians of the Galaxy. This is a tile-based game that is Isometric in design. You will have to solve puzzles and figure out how to get around in each arena. In this story yo will play as the bounty hunter Howitzer and get paid by bringing in the nastiest of villain's. (Dead or Alive)
Went from a simple Concept to a more polished arena, which was beautified with Unreal Market Place assets.



Made level design that implemented my grapple mechanic, utilized my pickups and stored them as collectables. Trap doors, portals, and barriers were a key part of my levels.