


My passion for game design ranges from experimental passion projects to working full time for a AAA studio. I love creative challenges and forming strong relationships along the way. Discover my portfolio below.
Dynamic Games




Welcome to my projects page where the fun begins.

Escape SPQR project was created and inspired by my family heritage and Ridley Scotts (Gladiator). This game is based on a walking simulator and is in the 3rd person. Your character is Murdock and he is a time traveler where he discovers different lands on his conquest to explore new territories. The project took me a total of 2 months, one month for Blockout/Graybox and one month for the polish from Pre-Alpha to Gold.


Polished the blockmesh as I tried to find the right setting. I used market place assets that I migrated over and inserted into Escape SPQR. Created a vast landscape of contours, valleys, and mountain tops.
Created a water material for the ocean layer. Made numerous visual scripts for gameplay which included cinematic trigger volumes with Level Sequencers attached.


Aura Awakening project was created due to my overwhelming passion for fantasy games, specifically that of the Wizardry world. Aura Awakening is a Top Down 3D fantasy adventure game. You play as Valthor Merlin and are seeking great power from a newly discovered entity, location unknown. It is up to you to discover this new power.


Created an Actor component to give Health data to all Actors in which required a Health system and/or took damage.
Created an animated Lava material, and a Niagra system which shows Lava bubbles. Bubble effect



Bio Mutant is inspired by Mad Maxx and Rocket Racoon of the Guardians of the Galaxy. This is a tile-based game that is Isometric in design. You will have to solve puzzles and figure out how to get around in each arena. In this story yo will play as the bounty hunter Howitzer and get paid by bringing in the nastiest of villain's. (Dead or Alive)
Went from a simple Concept to a more polished arena, which was beautified with Unreal Market Place assets.


Made level design that implemented my grapple mechanic, utilized my pickups and stored them as collectables. Trap doors, portals, and barriers were a key part of my levels.
