


My passion for game design ranges from experimental passion projects to working full time for a AAA studio. I love creative challenges and forming strong relationships along the way. Discover my portfolio below.
Dynamic Games

Wizard Bros
Project Summary
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Wizard Bros is a game based in a Fantasy world where you are Wizards just trying to get home from the long adventure. In the journey back home you have a dark ominous power trying to destroy and effect your efforts, don’t let them.









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There are check points on the way so do not be alarmed. Wizard bros was created for a fun experience and has an easy learning curve.


Post Mortem
What went right?
1) Ran into collision issues where player was falling through the floor.
2) The counter system we implemented had a bug where when picking up one turned into five.
3)Some team members had a hard time with perforce so I had to correct, which took yime away from adding to the design.
4) Successfully captained the migration of market place assets to the project and did morning styand ups so we could come together and agree with the direction of our project.
5) Attached the player characters weapon using a socket and coded said weapon to be destroyed amongst player death.
What went wrong?
1) Gathered a team of four individuals who were able to come together and plan with out any issues.
2) Conducted a scrum with click-up to show our progress through sprints, as navigator and driver.
3)I took the lead on Perforce (P4) handling and gained major perforce experience.
4) Successfully captained the migration of market place assets to the project and did morning styand ups so we could come together and agree with the direction of our project.
5) Attached the player charcters weapon using a socket and coded said weapon to be destroyed amogst player death.

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As you sidescroll you will be chased by the red skull, one hit can mean death. There are mana pickups and other tools to make the trip back less daunting.