


Dynamic Games
As a technical game designer, crafting immersive experiences, blending technical skills with creativity is a love of mine. Not only am I a team player but I am also an active communicator that does not stop till the job is done. Always eager to challenge myself and learn as much as I can. Please hang out and explore my creations.
BombBro, a mild mannered Bomb Man, minding his own business bumps into BombPops, a veteran Bomb Man who lost his arms in the war. Hearing his plea for help against the tyrannical BossBot and it's evil minions, BombBro sets out on a mission to take down these villains and save his home world.
Along the way, BombBro will gain help from some...unique allies and learn an ability or two to get to the end to take down the evil BossBot. BossBot plans to use every creature that comes its way as tools to make sure their overall plan comes into fruition.
It is up to BombBro and friends to uncover the secrets of BossBot's plans as well as a way to stop it. Will you help BombBro and will you uncover all there is to find in the world of BombBro.
BombBro
Current Project
Aura Awakening
Rise of Valthor is a fantasy action-adventure, top down game developed in Unreal Engine, centered on Valthor, the most powerful wizard in the world of Eldoria. One fateful morning, Valthor awakens to a strange, overwhelming presence—a mysterious force pulsing through the realm. Driven by ambition and an insatiable hunger for power, he embarks on a perilous quest to uncover the source of this energy and claim it as his own. As he traverses treacherous landscapes, from shadowed forests to ancient ruins, Valthor faces rival sorcerers, mythical creatures, and moral dilemmas that test his resolve. His journey reveals a hidden power tied to the fate of Eldoria, forcing him to decide whether to harness it for dominion or protect the world from its dangers.
Teaser Gallery
Wizard Bros
Project Summary
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Wizard Bros is a game based in a Fantasy world where you are Wizards just trying to get home from the long adventure. In the journey back home you have a dark ominous power trying to destroy and effect your efforts, don’t let them.


Post Mortem
What went right?
1) Ran into collision issues where player was falling through the floor.
2) The counter system we implemented had a bug where when picking up one turned into five.
3)Some team members had a hard time with perforce so I had to correct, which took yime away from adding to the design.
4) Successfully captained the migration of market place assets to the project and did morning styand ups so we could come together and agree with the direction of our project.
5) Attached the player characters weapon using a socket and coded said weapon to be destroyed amongst player death.
What went wrong?
1) Gathered a team of four individuals who were able to come together and plan with out any issues.
2) Conducted a scrum with click-up to show our progress through sprints, as navigator and driver.
3)I took the lead on Perforce (P4) handling and gained major perforce experience.
4) Successfully captained the migration of market place assets to the project and did morning styand ups so we could come together and agree with the direction of our project.
5) Attached the player charcters weapon using a socket and coded said weapon to be destroyed amogst player death.

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There are check points on the way so do not be alarmed. Wizard bros was created for a fun experience and has an easy learning curve.

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As you sidescroll you will be chased by the red skull, one hit can mean death. There are mana pickups and other tools to make the trip back less daunting.